Tag Archives: Games

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Silence for a bit too long – new position back up in the city (London) and lots to do, so quiet on the blog front.

US court to rule on ReDigi’s MP3 digital music resales

But a very interesting article I saw tonight – yes again on the BBC – about a pending court ruling about whether MP3 music files can be resold.  Hmmmmmmm.  Makes you wonder.  As an individual I bought them, as long as I’ve not copied them I should be able to re-sell them.  I can do it with physical goods, so why not digital?  For a business though?  Well why not – you get second hand shops (including for music, videos and games and books) for physical goods and they’re total legal and everyone’s happy about them. What difference does it make that it’s digital, just a different medium for consuming the content?  None really – other than it’s potentially easier to copy the content.

One to watch in the courts – and will it set a precedent?  US only?  Music only?  Watch this space…

The future of games is also mobile

A great post on PocketGamer.biz from Keith Andrew talking about the new CEO of smartphone studio Kwalee – David Darling – and his recent blog.  David founded Codemasters so he knows a fair bit about games and games consoles and what games’ players want and what they like.

Darling rightly states that the industry is transitioning from boxed to digital games and it’s not just games that are transitioning but all types of content – see my previous blog post on this very topic, “How digital are you?“.

Here’s my big statement – games consoles have a limited lifespan.  They’ve served a great purpose and given millions top quality interactive entertainment in the living room and most of us have grown up with them.  I remember well the Atari 2600 my mum and dad got us when we were 10 and but we then moved to pc’s like the Apple 2 fake (yes fake – we grew up in Hong Kong) and all the delights they brought with them.  Then the BBC Micro at school and IBM style pc’s at home!

A quick detour via the Nintendo Gameboy – the original (that must have been the original mobile gaming computer, with more than one game and great controls).

Then more consoles – Sony’s PlayStation 1, Microsoft’s Xbox, Nintendo’s Wii, Sony’s PS3 and Microsoft’s Xbox 360 – our current console.  Yes we missed the SNES and others but pc’s were the gaming platform of choice for me at home then.

Console games – and pc games – have always been a bit pricey though and as David points out that’s one of the problems.  They typically cost £40 or more.  Compare that to the £0.69 game on a phone – that’s a huge difference and it’s such a difference that it changes how you view the value of games.  Don’t get me wrong, I’m not undervaluing games – not at all.  I know what goes into making them and particularly making the best ones.  It’s just the pricing and models – we need to rethink these.

Now with the AppleTV and the ability to stream games from my iPhone directly to my HD TV in the living room, why do I need a console?  Yes consoles now act as media centres and you can watch movies, play music and mess about with social media but I can do all that on my phone and my phone is always with me.  And yes everybody has a phone.

That’s the fundamental difference – everyone has a mobile phone and everyone now has access to great, and good priced games.  You don’t need a separate games console any more.  Some maybe yes – e.g. the more hardcore gamers – but the vast majority no.

Unless of course they come up with some new killer feature that only the consoles have.  Like gesture control with Microsoft’s Kinect or the Wii before that.

With mobiles the whole experience buying the game is much much easier, the different app stores we use already and know how they work and don’t have to go anywhere to buy the games!  We can also read reviews our friends and peer groups have written for the games, giving critical feedback to the games developers to improve the games.  And new levels, new characters, bug fixes and more can easily be pushed out via updates.

Tablets add another dimension to this but for me they’re still mobile devices just different ones.  They use the same basic technology as phones (operating systems).

Another great dimension mobile games add is the ability to play a game whilst out and about – e.g. on a train journey – and then continue it on the big screen when you get home from exactly where you left off.  This is the concept of content anytime, anywhere and anyhow again and it’s coming.  Back in my Sony days, part of the digital services roadmap I put together was all about this.  It makes so much sense and it’s what consumers want.

Apple are making great strides in this space – they don’t need a separate console.  They’ve got iOS on the iPhone and iPad and then the AppleTV and the actual Apple TV (note the space there) – when it’s released.

Add GPS location tracking, multi-player, game centres where your ranks and scores are stored, cameras (and video cameras), AR (augment reality) plus more mobile innovations and this gets very very exciting.

The future is not about consoles, it’s about mobile.

How digital are you? Videos? Music? Books? Games? Newspapers?

Having worked in the digital media, online and content space for over 10 years and being a big fan of the latest and greatest technology, I like to think that this Noble household is pretty digital.

But how digital are we when it comes to consuming content – it’s very different depending on the type of content.

Music

CDs? We don’t have many. The ones we do have, are for in the car and even those are getting used less and less, replaced by the iPhone and Bluetooth connectivity. The CDs we did have, have all been digitised into our iTunes library that neatly syncs with the other devices around the house.

Videos

VHS tapes? None. We got rid of those a few years back and moved to DVDs. I don’t think the little Nobles will even know what they are. For the home videos, we went through the painstaking process of hooking up a VCR to the pc and playing and recording digitally all the ones we wanted to keep. The quality isn’t brilliant but they’re more than watchable. DVDs? Not too many. We still have some of the classics in our library but every so often even they’re cleared out. The neat little AppleTV is the home video consumption hub for us – nice and easy to use, great selection of content and no more popping out to the local Blockbuster. Am I bothered about owning a collection of physical media? No.

HD-DVD? We tried it and yes I thought it would win the HD format war. But it’s no more. We didn’t have a big collection and we’ve sold them all now, including the player. Blu-Ray? We also tried it but found the PS3 user interface not too friendly, so gave up on that as well.

Games

We still have some console games on physical media but even they’re getting fewer. You can now download games on most consoles and it’s often cheaper and there’s no difference in the experience. And coming up fast are games as apps on smartphones and tablets, for a fraction of the price and even streamed to the TV.

Books

This is where it gets interesting. I love books and yes there is something about holding a physical book and turning the pages and reading it, and it’s not the same with digital. Sure I get how convenient digital is and in some cases cheaper (but in many cases not cheaper thanks to Amazon)and how it can be more interactive and provide a far more immersive experience. Apple’s iBooks is great, it works very well and has that usual awesome Apple experience to it. Amazon’s Kindle is also good but with no colour version in the UK still and missing apps, browsing and more, its not for me right now.

Having said that, I read something the other day about what the author of a book is trying to say – he or she is telling a story and it is all about the content. The physical book is not the content, that’s just the medium and it shouldn’t impact the experience or story that the author is trying to get across. An interesting way of thinking and it actually applies to all types of content – not just books. But digital books aren’t there yet for me, I don’t doubt it will come in time but now we have more physical books than digital ones. Maybe it’s the little Nobles who’ll help make this transition for us.

Newspapers

This is the one that made me think I’ll do a blog post about it. Up until the end of last year we had weekend newspapers and one weekday one delivered only. The rest of the week there was no time to read them, for me at least. Then through changes at work I was at home in the mornings more than normal so went for the full 7 days a week of papers. Great, with the extra time to read them in the morning and the newspapers 7 days a week then stuck. But now I’m trying an experiment and dropping back to just the weekend and one weekday physical newspapers and seeing what I can do with the iPad the other mornings and how the experiences compare. It’s only day 4 in and I’m missing the newspapers, how long can I last? Maybe it’s the Dilbert and Calvin & Hobbes cartoon strips – even though they’re still delivered to my inbox via an RSS feed.

There are apps on the iPad or in the Newsstand app for the papers we read and yes they do have the cartoons. It’s now time to test these as well as news aggregator apps that I’ve been using so far.

Why I’m missing them I’m not sure yet. Maybe it’s just part of the transition of moving to digital as with everything and it will eventually make sense. I’m not convinced about the Sunday papers though, having all those sections to read is part of a Sunday morning for me and always has been.

One thing to look at is the whole idea of “owning” content. Do we ever own it? Do we need to own it? Even on physical media – taking up shelf space – we’re simply licensed to view it and within certain guidelines (e.g. not running our own paid for home movie cinema for lots of people). Why not just pay for content as a utility when you use it? Or even – and this is a big one – content becomes part of our internet, phone etc (connectivity) bundle and is all inclusive, for you to use whenever and wherever you choose, subject of course to your particular (license) agreement.

This requires a huge shift in how we pay for content, how content creators are paid, how artists are paid and how royalties are paid, and business models around creation, distribution and storage and much more all need to change, but it’s a possible option for the future. We need to think more about new models and new ways of consuming content.